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Re: Raycasting source disk image



aiiadict@gmail.com schrieb:
>
> 3) you can add items to get to the game, and require items to
> pass certain parts..  IE I made a texture with a key on it..  pressing
> escape when you are close to the key gets the key..  the key
> is erased from the texture (using POKES), and added to your
> inventory..  there is a door that requires the key
>
> 4)you can change textures using poke, so I have a texture
> with a closed chest... pressing escape while you are close to
> the chest POKES in new values for the chest texture, and it
> appears open...

Alternative: Instead of poking values into the texture - and making
the texture "unusable" in other locations - you could simply change
the texture in the map to "blank wall" one. Only a single poke would
be needed as you'll have to re-render the view anyway.

bye
Marcus