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Re: Raycasting 3D demo disk



BLuRry wrote:
aiiadict@gmail.com wrote:
aiiad...@gmail.com wrote:
You might want to contact Blurry, at
http://brendan.robert.googlepages.com/
His 3d demo (in lores) was in the "other"
section in the small frame on the page,
 but the "other" page is broken now..

Rich

Yeah, some turd started trying to play "guess the password" with
various remote access ports in my home network, so I shut off all port
forwards until they get a life and find something better to do.  This
unfortunately included taking the apache server that hosted part of my
homepage offline as well.


Sorry to hear that. I've been there as well, which is why I was reluctant to put a link to my server.

Wow, is all I can say.  I started implementing a raycaster using lo-res
as well, as Rich said -- and had gotten stalled because of logical
clipping errors (which junked up display from time to time).  However,
I can say you completely blew my experiment out of the water.  Great
stuff!!!  I was hoping for my own endeavor to add tile support, but was
assuming it was completely impossible to do while maintaining a decent
framerate.  And not only did you manage a decent framerate but also
JOYSTICK support!  :-O  Crazy.  Can you make //e keyboard support
configurable so that joystick support can be disabled to save some
cycles?

My only recommendation is to go with little/no sound to save cycles and
use an interrupt-driven mockingboard routine for music/sfx later on.
I've written one and now that a2gameserver is stable can test it with
my //e for whenever you feel you want a copy.  Maybe you can pause
playback for incidental SFX like "THWACK!" if the person smacks
face-first into a wall (and Mahon's DAC522 would be a great candidate
for crystal-clear SFX).   Otherwise, I think playability would be more
easily maintained if you had wider rooms, since the tight corners make
it a little tricky to move around.  But who am I to complain?  This
thing ROX!


Thanks. I decided to use my joystick reading while making sound routine because it seemed that it got you both without compromising too much. However the sound output is nothing to write home about. Nothing like Michael Mahon's excellent DAC implementation. More like blips at slightly different tones, but blips nevertheless. I think it would be great to add some DAC522 sound effects - totally blow people away. As I have no knowledge of Mockingboard programming (or a Mockingboard), I'll take you up on the offer. I will add some keyboard support, but don't expect too much. And as for the map, I intentionally kept it small because I typed it in by hand. I laid it out on graph paper and transcribed it into HEX statements. Shortly after that I wrote a crusty map editor. The map is only 32x32 in the demo but the engine is capable of any power-of-two up to 128 x (however much memory you have). I think a good size for a map is around 64x64. I believe Rich is going to town on creating map levels!

Also, look for "Way Out" by Sirius software.  Sometimes it's attributed
to the cracker "Aldo Reset" who took their name off of the title like a
true punk.  If you can't find it, I'll gladly send a disk image your
way.

Great stuff!


I have never come across "Way Out". I am not sure what the keys are, but it sure looks cool. And hires too.

Dave...