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Re: Raycasting 3D demo disk



David Schmenk wrote:
>Honestly, there
>is much game logic and more sprite graphics to add which will impact the
>framerate a great deal. I hope it remains playable once that is done

one way to speed it up is to stop relying on joystick for input, it
1)discharges a cap
2)charges a cap, and increments a counter

the joystick routine takes more/less cycles depending
on the current stick position..

there is an article on the net to easily interface a NES
control pad to the gameport..  then you get digital information
and it takes less time..

Rich