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Re: Raycasting 3D demo disk
- Subject: Re: Raycasting 3D demo disk
- From: aiiadict@gmail.com
- Date: 17 Jan 2007 13:09:29 -0800
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David Schmenk wrote:
>Honestly, there
>is much game logic and more sprite graphics to add which will impact the
>framerate a great deal. I hope it remains playable once that is done
one way to speed it up is to stop relying on joystick for input, it
1)discharges a cap
2)charges a cap, and increments a counter
the joystick routine takes more/less cycles depending
on the current stick position..
there is an article on the net to easily interface a NES
control pad to the gameport.. then you get digital information
and it takes less time..
Rich