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Re: Color fringe hires behavior



sicklittlemonkey wrote:
Bryan Parkoff wrote:

"Michael J. Mahon" <mjmahon@aol.com> wrote in message

IIRC, the MAME project is doing an NTSC emulation, or was...


It was speculated about, but I don't think anything's happened yet.


   I can tell that MAME and MESS are doing an attempt to emulate NTSC


You're probably confusing the other rendering options, of which there
are many. These are to simulate the look of a TV or arcade monitor on
modern VGA monitors (e.g. visibly defined rasters) and not an attempt
to emulate the NTSC (or PAL) output of the actual machines.

I don't think anyone has imagined that they could get a moder video card
to output an authentic Apple II video signal.

All the effort has been directed toward making a hi-res RGB display
*look like* an NTSC monitor displaying the picture.  This is hard
enough to get right, and apparently has been seldom accomplished.

Some emulators do this now - notably NES/SNES ones - using Blargg's
NTSC Libraries:
http://www.slack.net/~ant/libs/ntsc.html

There are some better comparison images here:
http://www.io.com/~greens/ntsc-vs-palette/

If you look closely, you can see the rightmost images are quite
reminiscent of double-hires on the IIGS RGB monitor, and the leftmost
images look much more like what you'd see on a TV.

I was planning to look into this, but Real Life has taken over. :-(

I think this is the problem that is being addressed (for Apple II
emulators).

-michael

NadaNet networking for Apple II computers!
Home page:  http://members.aol.com/MJMahon/

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