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Re: Rescuing old 5.25" disks



On Wed, 18 Oct 2006 23:20:37 GMT, Lyrical Nanoha <lyricalnanoha@dosius.ath.cx> wrote:

>On Wed, 18 Oct 2006, Ben Rudiak-Gould wrote:
>
>> I know, but I don't want them to be the norm. I don't want the only
>> preserved version of old games to display "kracked by l33t haXXor"
>> prominently on the title page.
>
>Me neither.
>
>Even for single-file games I hate 'tro branding.  I'd crack a .nib or 
>something myself, if I could get a pure version.  And I've *removed* 
>branding from Ms. Pac-Man. (It's the version on Apple Crunch.)
>
>Anyone got nibs or dsks of Atarisoft games? Hell, I'll try cracking them 
>myself, if not with applepc, I got so many emus it's unreal and a few do 
>have good debuggers.
>
Been there, done that. Real easy. Patch rwts to ignore the altereed headers and copy the disk, then patch the copy.

Someone on E-Bay is offering full sets of Atarisoft Apple II games.

>> Also, I kind of like the protection schemes themselves. A lot of the
>> personality of the Apple II was in its noise pollution, in particular the
>> sound of the Disk II stepper motor. The sound of the DOS 3.3 boot sequence
>> is still burned in my memory, though I haven't booted a 5.25" disk in over a
>> decade. Some of the protection schemes made completely different sounds from
>> DOS, and I always wondered what arcane tricks they were using to extract
>> data from the disk. I'd kind of like the emulators to support all of that
>> some day. Call me a dreamer if you like.
>
>I once put a crude "knocker" into my emulator, making a short chirp every 
>time the head moved (and a different sound if it banged against the wall). 
>Not exactly the right sound, but it did kind-of sound like the familiar 
>hissing and scratching of a disk ][.  Booted a ProDOS disk, heard the 
>familiar "BEEP-ss-ss-ss ss ss ss CLICK" almost exactly as I remembered it.
>
>-uso.

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