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Re: 80 Cols. In Apple II Infocom Games
Tempest wrote:
> Is there a list of Infocom games for the Apple II that support 80
> columns? I remember the earliest games like Zork and Witness didn't
> support 80 cols. (at least not the versions I had), but later games
> like Beyond Zork and Spellbreaker asked if I wanted to use 80 columns.
> I can't seem to find a list anywhere, and I don't really want to test
> out all 45 games (although I can think of worse ways to waste some
> time).
As others said, it's fairly easy to mix+match the latest V3 interpreter,
Apple II Version M, with all V3 game data files, which will give 80col
support to all of them. You just have to get the sector skewing right.
If you want to see 80col on a Videx-equipped II+, I think you only
option is plugging in a Z80 Softcard and running the CP/M interpreter
with the games, as Paul mentioned. If your game files come from a PC
version, you'll have to append zeros to the game files until you reach a
size evenly divisible by 1 Kilobyte, as the CP/M interpreter will choke
otherwise. The little problem with this solution is that CP/M itself,
the interpreter and the largest of the V3 game files (such as Leather
Godesses and Moonmist) will not all fit on one Apple II floppy.
--
Linards Ticmanis