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Re: IIgs RGB to YPbPr Component experiment



BLuRry wrote:
Actually an 840x768 raster would work pretty well for everything,
except monochrome dhr.

Not for programs that create colors across "pixel" boundaries...


This is interesting in theory, but was it ever actually done?

I believe it was done all the time, particularly in DHR.

The easiest way to check is to look at some of the popular
paint programs.

If you actually visualize the screen as 140 color pixels by 192,
you get very blocky graphics with bad jaggies.  You can have 4x
the horizontal resolution on a diagonal line just by casting off
the shackles of "140 pixels".

The same is true of HGR displays, particularly if they are to be
viewed in monochrome.  I did it myself in some plotting programs.

The same mindset that considers there to be a fixed 140 pixels
in DHR might also conclude that there are a fixed 140 pixels in
HGR as well, neglecting that a white (double) pixel can be plotted
in any of 279 horizontal positions.

Apple/Video 7 made design choices that pretty well froze them into
140 discrete color pixels across the screen, and that accounts for
a lot of the discrepancy between the appearance of an RGB display
and a composite display.

-michael

Parallel computing for 8-bit Apple II's!
Home page:  http://members.aol.com/MJMahon/

"The wastebasket is our most important design
tool--and it is seriously underused."