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Re: Silly question...



Yes  :-)

There are a few titles of interest -- namely mouse paint, music
construction set, multiscribe (aka beagle write) and GEOS.  I also have
a softdisk mouse-based paint program somewhere around here as well, but
Softdisk titles are still technically for sale.

I also have a //c with a mouse (as well as a mouse interface card in my
//e) so once I am less distracted by apple game server stuff I will
probably work on a small set of routines around supporting our little
one-button friend, mostly in respect to replacing joystick routines.
(wouldn't it be awesome to have mouse support in stellar-7?  How about
marble madness?  Millipede/Centipede/Midnight Crawler?  Or any number
of paddle-based games and breakout variants?)  The file-based games are
small enough to hack in this regard, I think, so it's only a matter of
time...

As for me, the only thing that really held me back is the lack of mouse
support in applewin -- but now I can send binary images over to a real
//c for testing (thanks to the apple game server) so now my test cycles
have been reduced dramatically.

Frank Werner wrote:
> ...what do I do with a mouse on an Apple //c? Is there software to work
> with?
> 
> Thanx from
> 
> Frank :-)
> -- 
> http://toplinks.gmxhome.de