mdj wrote:
At one point I needed more precision in floating point routines, so I assembled Woz's 6502 floating point routines into a Pascal UNIT. Was quite zippy too. In fact, I really should pull out some of those units and put them up for download. There's another that I hacked together to allow the use of double hires graphics as well, but it's actually written in Pascal and is a little slow for some tasks.
But, of course, you couldn't bind the new routines to infix operators, right? Still had to use nested function calls to evaluate arithmetic expressions... This is one of the great reasons to allow overloading operators. -michael Parallel computing for 8-bit Apple II's! Home page: http://members.aol.com/MJMahon/ "The wastebasket is our most important design tool--and it is seriously underused."