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Re: Update: Apple Game Server



Well, if I add anything else to the program it might make more sense to
revisit the idea.  However, since the branch logic only handles a small
(7) set of branches the savings is not worth it yet.
Michael J. Mahon wrote:
> BLuRry wrote:
> > I was trying to leave the stack completely alone if at all possible.
> > Since I'm about to replace rwts with a modified version of this I want
> > it to run very lean.  The only reason the read/write serial functions
> > are subroutines is because of their frequent use (so to keep size down)
> > and so they can be reimplemented more easily should someone be using a
> > different slot or a different card that uses an alternate I/O mapping
> > to memory.
>
> Pushing on a return address and then returning *does* leave the
> stack pointer alone (not that it matters), and clobbering the two
> bytes of junk ahead of the pointer won't matter either.
>
> -michael
>
> > Michael J. Mahon wrote:
> >
> >>BLuRry wrote:
> >>
> >>>Hey, I liked my little jump table thank you very much.  It kept the
> >>>code smaller and prettier.
> >>>
> >>>And to do an indirect store operation I had to shove a zero into one of
> >>>the registers so I could use a supported 6502 addressing mode.  YUCK.
> >>
> >>You don't like the "standard" approach of pushing the target address -1
> >>on the stack and RTS?  It's particularly easy if all entry points are on
> >>one page.  ;-)
> >>
> >>
> >>>Michael J. Mahon wrote:
> >>>
> >>>
> >>>>BLuRry wrote:
> >>>>
> >>>>
> >>>>>I should have put a counter on that page.  Oh well.  All I can figure
> >>>>>is that I pulled off a good google whack for the term "Apple Game
> >>>>>Server".   ;-)  I should probably continue to improve it now that I
> >>>>>have a few emails suggesting it isn't as compatible as I thought it
> >>>>>was.  If anyone has a //e with SSC please feel free to test the version
> >>>>>I'm releasing in the next 24 hours (you'll see a notice about "enhanced
> >>>>>script support" or something on the page once it's tested and uploaded
> >>>>>-- all baud rate changes are scripted so you can change them without
> >>>>>editing the java program)
> >>>>>
> >>>>>And also, for the die-hard 6502 people that were miffed a while back,
> >>>>>I've removed all 65c02 instructions so it will work on any apple //  as
> >>>>>long as you have 48kb of ram and your ssc is in slot 2.
> >>>>
> >>>>Yay!  (Now, that wasn't so hard, was it?)
> >>>>
> >>>>The myth that the 65C02 instruction set is a significant improvement
> >>>>over the 6502 instruction set is just that--a myth.  ;-)