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Re: How does the apple2 RGB card work?
"mdj" <mdj.mdj@gmail.com> wrote in message
1148960973.360856.166780@j55g2000cwa.googlegroups.com">news:1148960973.360856.166780@j55g2000cwa.googlegroups.com...
> What am I, Google? ;-)
>
> http://bobsc5.home.comcast.net/aal/1986/aal8608.html#a6
>
Thanks for the information. Like I said earlier 160 Mode is on Mode 0.
I think that 160 Mode is not true 640x200 because it has restricted to
560x192. When you put low nibble in $2000, four pixels will be displayed in
position 0 through 3 and high nibble displays only three pixels in position
4 through 6. The fact is that it does read four bits in high nibble to
select one of 16 colors, but it can't display 4 pixels. It is what I refer
shrinked from 8 pixels to 7 pixels each column.
I think that 160 Mode is misconcept so it should be referred to 160
columns shrinked into 140 Mode. What do you think?
Do AE RAMWorks III have optional RGB? If yes, where should I start
configuring it?
I intend to write Video 7 RGB in emulator project.
Bryan Parkoff