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Re: work in progress (hires IIe game)



LEVEL sequence works
level editor works
level previewer works
up to 10 enemies on screen
at once.

good framerate at 5 enemies
on screen at once.. haven't tested
a level with 10 enemies on screen
yet

enemies can be 1 of 16 enemy types,
move at different speeds

it is all running good...  I wish the
applewin emulator had source level
debugging :-)  would have sped the
project up quite a bit.

I ended up programming small utilities
to debug the program.

Levels can be unlimited in length...
(no limit to length of enemy sequence)

I have "hit" detection working on the gun,
shooting ammo shape gives you more ammo,
letting enemies stay on screen too long allows
them to shoot at you, and you lose energy..

no energy bonuses yet.

todo?

-color?
-enemy death animation sequences
-credits
-convert more graphics