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Re: 8 bit 3-d game



The source is in the zip archive, labeled "Raycaster.a"  The lo-res
stuff was implemented using some simple calculations, rather than a
lookup.  It might make things a little simpler to use a lookup -- I
think I was wanting a challenge or something. ;-)   The source took a
couple of weeks worth of work in the evening, just poking around.  I
wrote this after I built up some confidence by writing a fast sine
scroller (it's fast, but DAMN it is BULKY -- I'd never win a 2k
competition with that monster).

I'll have a better explanation of the source up in a while (after I get
some progress with another pet project I'm working on) as well as
posting descriptions and source of other graphics/games programming
I've worked on for the //e. (an ultima interface clone, a tile editor,
the sine scroller, and a non-functional mockingboard driver that is
probably really close to working)