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Re: ANN: bitmap shape capture for 8-bit graphics



UPDATE:

work is being done to speed it up so it is tolerable on a real II
(assembly
language memory moves, HGR lookup table)

now includes a basic program to draw borders around shapes, makes
it easier to draw and edit shapes

I've been using the program for the last hour or so, and I've captured
7 shapes (plus the horizontal flips), and 1 other shape that I shifted,
it all works very quickly with assembly controlling all of it.

If you ever wanted to do high speed HGR animation from BASIC,
this program will do it.

I'm going for all assembly.  I tried using VTAB, HTAB, COUT and
it REALLY slows things down.  avoid COUT, it is a pain to debug
if you're doing it by hand ;-)

I removed reliance on COUT and store to the text screen directly.
I don't need scrolling, vtab/htab anyway.



Rich