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Re: Ultima & Mockingboards on each of the Apples



Great Hierophant wrote:
> Each of the Ultimas that work with a Mockingboard, Ultima III, Ultima
> IV and Ultima V,
> While each game works in any Apple II with 64KB of RAM, not all will
> play Mockingboard music on each Apple II.  Lets go over each game on
> each type of system:
>
> Ultima III: Exodus
>
> Supports Sound I, Spound/Speech, Sound II
> Utilizes One AY-891x Chips maximum
>
> Apple II - Yes (crashes AppleWin though)
>
AppleWin doesn't crash... the Apple crashes to the monitor :-)

According to my notes, this is because:
"...for the Apple]['s ROM, the IRQ vectors to 'OLDRESET'  which just
exits to the Monitor"

I've not got the time to check this, but maybe Ultima III expects a 64K
Apple ][, but AppleWin only emulates a 48K Apple ][ (and obviously a
128K Apple //e).

Can anyone confirm if it's the type of Apple ][ that's being emulated
that causes the crash? Or if it's a bug in the emulator?

Tom