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Re: Why No Ultima VI?



Just to be clear, I was asking about an Apple IIe port, not a IIgs port
(although that is interesting as well).

I had suspected that if a IIe version had come out it would have been a
pale shadow of the IBM/Amigs/ST version. I was shocked that they even
tried to do it on the C64.  I've not played that version, but I assume
it's pretty bad.  Still, even a stripped down version would have been
nice, just to complete the story on the Apple before going to the
pseudo 3D Ultimas which really began a new era of Ultima.  Ultima VI
was always the missing ending that the Apple II never got.