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Re: Lo-Res Hijinks ... Enjoy!
Craig Bower wrote:
> Did I mention, Lo-Res Rocks?! :)
"Rocks" may be a bit strong, but I've been getting a kick out of it myself.
You're images are a heck of a lot better than anything I've done. Any
secrets or just actual talent??
I've got an adventure game going for my son in lores (didn't want to mess
with hires on my first foray back onto a real Apple II). I've got the map
drawing routine and a shape table setup for lores (as well as a shape
assembler to assemble the bit streams) - technically, it works really
great.
Now I just need images for monsters. Fortunately my son is 6, so my crappy
art won't bother him, but it would be really cool to have some good looking
monsters!
Any tips, techniques, tricks, or sources would be appreciated!! I've
already started with "LoDraw II+" for prototyping.
-Rob
P.S. By the way, what do you use for development? I've been using MD-Basic
(I have a IIgs) and Merlin 16.