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Re: Lo-Res Hijinks ... Enjoy!



Craig Bower wrote:
> Did I mention, Lo-Res Rocks?! :)

"Rocks" may be a bit strong, but I've been getting a kick out of it myself. 

You're images are a heck of a lot better than anything I've done.  Any 
secrets or just actual talent??

I've got an adventure game going for my son in lores (didn't want to mess 
with hires on my first foray back onto a real Apple II).  I've got the map 
drawing routine and a shape table setup for lores (as well as a shape 
assembler to assemble the bit streams) - technically, it works really 
great.  

Now I just need images for monsters.  Fortunately my son is 6, so my crappy 
art won't bother him, but it would be really cool to have some good looking 
monsters!

Any tips, techniques, tricks, or sources would be appreciated!!  I've 
already started with "LoDraw II+" for prototyping.
-Rob

P.S. By the way, what do you use for development?  I've been using MD-Basic 
(I have a IIgs) and Merlin 16.