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New Apple2 Game.
- Subject: New Apple2 Game.
- From: "drHirudo" <drhirudo@mail.bg>
- Date: 17 Jan 2005 21:21:31 -0800
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I've converted my minigame "Garden" to the Apple 2. Here is a link
to a screenshot:
http://drhirudo.hit.bg/apple/Garden.png
The game archive is available from:
http://drhirudo.hit.bg/apple/Garden.zip
The AI is a ML conversion from a BASIC algorithm, which was designed
for speed, not real challenge to the player, but nevertheless it's
still okay for such type of game, and it will give you a hard time.
Most of the time the InGame Engine is doing Delay loops, which means
that there can be added several more pursuers with different AI
tactics (various pathfindings, ala Puckman's Ghosts).
Complete sourcecode is available in the archive in the Source drawer
(or folder in Windows terminology). DASM V2.12.04 was used for
assembling, but I'd guess other assemblers should do the job as well.
Have Fun.
--
http://drhirudo.hit.bg