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Re: A few technical q's from an apple newbie
- Subject: Re: A few technical q's from an apple newbie
- From: russotto@grace.speakeasy.net (Matthew Russotto)
- Date: Thu, 04 Nov 2004 16:13:27 -0600
- Newsgroups: comp.sys.apple2
- Organization: DiS(L)organized
- References: <4184ff5b$0$31920$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <4187ff84$0$21885$5a62ac22@per-qv1-newsreader-01.iinet.net.au> <1099504510.145821.314570@f14g2000cwb.googlegroups.com> <418956d4$0$6554$5a62ac22@per-qv1-newsreader-01.iinet.net.au>
- Xref: g2news1.google.com comp.sys.apple2:5433
In article <418956d4$0$6554$5a62ac22@per-qv1-newsreader-01.iinet.net.au>,
Mark McDougall <msmcdoug@no.spam.iinet> wrote:
>
>Well, that's neither here nor there for me, as I'm doing a hardware
>emulation and had to 'design' the video logic to suit my own hardware. It's
>interesting b/c you look at the MESS source for the video calcs and they
>have 'nasty' things in there like mutliplication by 5 - all so easy in
>software but horrible if you're trying to do it every dot-clock in hardware!
>Fortunately after working it through I found I could eliminate the
>multiplication altogether - which is not surprising I guess since the
>original circuit design was motivated by cutting corners!
Exactly. The reason for the nasty stuff in software was to make the hardware
simpler.