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Re: Modulus in Applesoft
- Subject: Re: Modulus in Applesoft
- From: Roger Johnstone <rojaws@orcon.net.nz>
- Date: 8 Oct 2004 09:54:17 GMT
- Newsgroups: comp.sys.apple2
- Organization: <none>
- References: <eYE8d.259383$%n4.21465@bignews6.bellsouth.net>
- User-agent: Halime (MacOSX)/1.0rc2b
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In <eYE8d.259383$%n4.21465@bignews6.bellsouth.net> Jayson Smith wrote:
> Hi,
> I'm having problems using the Modulus operator under Applesoft, or
> don't know how to do it. In Integer, if I remember correctly, you
> could do, E.G. 10 poke 493,x mod 256:poke 494,x/256 and have a memory
> address poked in. That's just an example. However, doing print 900
> mod 256 in Applesoft produces the result 9000, and I think I just
> figured out why. I think it's printing the number 900, then the
> contents of variable 'mod' which is 0. So how do you do that in
> Applesoft? Thanks.
As mentioned already Applesoft BASIC didn't have a modulus operator, but
the older Integer BASIC did have MOD. It also used # for 'not equal to'
instead of <>, which while it made no real difference to programming I
always though just looked nicer :o)
--
Roger Johnstone, Invercargill, New Zealand
http://vintageware.orcon.net.nz/
________________________________________________________________________
No Silicon Heaven? Preposterous! Where would all the calculators go?
Kryten, from the Red Dwarf episode "The Last Day"
- References:
- Modulus in Applesoft
- From: "Jayson Smith" <nospamratguyspambegone@nospamplease.bellsouth.ihatespam.net>