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Serial Comms, and a Lores Game Txt dump!



Hi All,

Thanks in no small part to everyone here and the high level of willingness
to assist each other, I am proud to offer a 'txt' dump of a game I had to
write for high-school computer class ... Back in oooh the 80's or so! :)

Without you CSA.2 Regulars, man I'd have no idea how to get my Apple //e
and my PC to communicate.  So my hats off to you, and a hearty thanx!

One other thing I'm thinking of trying ... and tell me if I'm out to lunch
on
this or not, but wouldn't it be possible to do a txt dump of DOS 3.3
once it's loaded and save it to a textfile, like ADT.DMP so people with
systems (newly reaqcuainted, etc.) and no software would be able to
Hyper-Term DOS 3.3 over to the machine so they could INIT a
floppy Master disk?

Anyhow, without further adieu, Pac-Dodger - LOL enjoy!

-----Begin Applesoft Dumpfile-----

3D0G

NEW

REM -- Applesoft Basic File Pac-Dodger FollOWS
REM -- Upload it to your //e with your favorite Comm Program
REM -- If it doesn't upload properly, select  wait after
REM -- a line is sent - set it to 650ns or higher as the
REM -- Applesoft line interpreter is slow on long lines, and
REM -- Pac-dodger has some long lines! :)
REM --
REM -- Craig Bower, July 25th, 2004
REM --
REM -- **** Enjoy! ****

130  REM
140  REM *******************
150  REM *                 *
160  REM *  PAC-DODGER II  *
170  REM *  MAIN: PROGRAM  *
180  REM * By  Craig Bower *
190  REM *                 *
200  REM * (C) 1987 E/V/H/ *
210  REM *  LABORATORIES:  *
220  REM *                 *
230  REM *******************
240  REM
250  TEXT
260  HOME : INVERSE : PRINT "PAC-DODGER II": NORMAL
270  REM  ** RESET A NONO - POKE WARMSTART LOCN'S
280  POKE 34,1
290  REM ONERR GOTO 1850
300  POKE  - 16368,0
310 HS$ = "PACDUDE"
320 HS = 500: REM  * COMPUTERS SCORE...
330  PRINT : PRINT "THE OBJECT OF THIS GAME IS TO GUIDE YOURPAC-DUDE ALONG
THE SCREEN, EATING DROPS OF ENERGY. THESE DROPS OF ENERGY ADD    TO YOUR
ENERGY/SCORE COUNTER BY TEN..."
340  PRINT "YOU WILL ALSO HAVE TO WATCH OUT FOR THE BLOCKADES: THE BLOCKADES
WILL DRAIN ALL OF YOUR POWER TO MOVE, KILLING YOU..."
350  PRINT : PRINT "YOU MOVE CONSTANLY DOWNWARDS, AND WHEN  YOU REACH THE
BOTTOM OF THE SCREEN, YOU ARE 'WRAPPED' AROUND BACK UP TO THE TOP.YOU CAN
MOVE USING THE FOLLOWING COM-   MANDS:"
360  PRINT : PRINT "LEFT ARROW, ONE SPACE TO THE LEFT OF                THE
SCREEN..."
370  PRINT "RIGHT ARROW, ONE SPACE TO THE RIGHT OF               THE
SCREEN..."
380  PRINT "ESC(APE)    PAUSES UNTIL ESCAPE IS                  PRESSED
AGAIN..."
385  GOSUB 2080
390  VTAB 24: HTAB 28: PRINT "'";: INVERSE : PRINT "SPACE BAR";: NORMAL :
PRINT "'";
400  IF  PEEK ( - 16384) > 128 THEN 420
410  GOTO 400
420  GET A$: IF A$ <  >  CHR$ (32) THEN  CALL  - 1059: GOTO 400
430  HOME : PRINT : PRINT "YOU WILL BEGIN THE GAME WITH FIVE PAC-  DUDES,
AND PLAY UNTIL THE LAST ONE HITS A BLOCKADE, DYING..."
440  PRINT : PRINT "TECH. INFO:"
450  PRINT : PRINT "BLOCKADES COLOR = RED     (COLOR 01)"
460  PRINT "ENERGY DOTS     = WHITE   (COLOR 15)"
470  PRINT "YOUR PAC-DUDE   = YELLOW  (COLOR 13)"
480  PRINT : PRINT "ONCE YOU HAVE EATEN ALL OF THE ENERGY-  DOTS ON THE
SCREEN, YOU WILL BE AWARDED A BONUS, AND WILL BE PUT ON A NEW BOARD WITH
MORE ENERGY DOTS, AND MORE DEADLY  BLOCKADES..."
490  VTAB 24: HTAB 28: PRINT "'";: INVERSE : PRINT "SPACE BAR";: NORMAL :
PRINT "'";
500  POKE  - 16368,0
510  IF  PEEK ( - 16384) > 128 THEN 530
520  GOTO 510
530  GET A$: IF A$ <  >  CHR$ (32) THEN  CALL  - 1059: GOTO 510
540  GR : HOME
550  REM  **
560  REM  **  SET UP VARIABLES
570  REM  **
580 LE = 1: REM  * LEVEL =1
590 LI = 5: REM  * LIVES =5
600 SC = 0
610 BL = 40: REM * INITIAL BLOCKS =40
620 ID = 10: REM  * INITIAL DOTS =10
630  REM  **
640  REM  **  MAIN LOOP
650  REM  **
660  GOSUB 760: REM  * SET UP GAME BOARD
670  GOSUB 990: REM  * PRINT INITIAL INFO
680  GOSUB 1100: REM  * PLAY GAME!
690  GOSUB 1350: REM  * NEW HI-SCORE ??
700  GOSUB 1460: REM  * PLAY AGAIN ??
710  IF A$ = "Y" THEN  RUN
720  TEXT : HOME : INVERSE : PRINT "PAC-DODGER II": NORMAL
730  PRINT : PRINT "THE END..."
740  VTAB 20: END
750  REM  **
760  REM  **
770  REM  **  SET UP BOARD
780  REM  **
790 ED = ID
800  COLOR= 1: REM  * RED
810  REM  ** DO BLOCKADES
820  FOR I = 1 TO BL
830 X =  INT ( RND (1) * 39)
840 Y =  INT ( RND (1) * 39)
850  PLOT X,Y
860  NEXT I
870  REM  ** CLEAR LINE DOWN MIDDLE...
880  COLOR= 0: VLIN 0,39 AT 20
890  COLOR= 15: REM  ** WHITE
900  REM  ** DO ENERGY DOTS
910  FOR I = 1 TO ED
920 X =  INT ( RND (1) * 39)
930 Y =  INT ( RND (1) * 39)
940  IF  SCRN( X,Y) = 1 THEN 920
950  PLOT X,Y
960  NEXT I
970  RETURN
980  REM
990  REM  **
1000  REM  ** PRINT INFO
1010  REM  **
1020  INVERSE
1030  VTAB 21: HTAB 1: PRINT "PAC DODGER II:";: NORMAL : PRINT " "; CHR$
(91);"PLAYING!]"
1040  NORMAL
1050  VTAB 22: HTAB 1: PRINT "DOTS LEFT:";ED;"  LIVES:";LI;"  LEVEL:";LE;"
";
1060  VTAB 23: HTAB 1: PRINT "SCORE:";SC;"     ";
1080  RETURN
1090  REM
1100  REM  **
1110  REM  **  PLAY GAME
1120  REM  **
1125  GOSUB 2110
1126  RESTORE
1130 PX = 20:PY = 0
1140  COLOR= 13: IF  SCRN( PX,PY) <  > 0 THEN  GOSUB 1710: REM  ** DOT OR
BLOCK??
1150  IF FL = 1 THEN  RETURN
1160  IF ED = 0 THEN  GOSUB 1540: GOTO 1100: REM   ** DONE, NEW BOARD
1170  IF FG = 1 THEN FG = 0: GOTO 1140: REM  ** DUDE LOST!
1180  PLOT PX,PY
1190  IF  PEEK ( - 16384) > 128 THEN  VTAB 21: GET A$: GOSUB 1260
1200 Z =  PEEK ( - 16336)
1210  IF KP = 1 THEN KP = 0: GOTO 1140
1220  COLOR= 0: PLOT PX,PY
1230 PY = PY + 1
1240  IF PY > 39 THEN PY = 0:SC = SC - 2: GOSUB 990
1250  GOTO 1140
1260  COLOR= 0: PLOT PX,PY: IF A$ =  CHR$ (8) THEN PX = PX - 1
1270  IF A$ =  CHR$ (21) THEN PX = PX + 1
1280  IF A$ =  CHR$ (27) THEN  GOSUB 1780: REM  PAUSE...
1290  IF A$ = "!" THEN LI = LI + 2:SC = SC - 100
1300  IF PX < 0 THEN PX = 39
1310  IF PX > 39 THEN PX = 0
1320 KP = 1
1330  RETURN
1340  REM
1350  REM  **
1360  REM  ** NEW HS ??
1370  REM  **
1380  IF SC < HS THEN 1430
1390  IF SC > HS THEN  VTAB 22: PRINT "CONGRATULATIONS, YOU HAVE A NEW
HI-SCORE": PRINT "TYPE YOUR INITIALS: - - -"
1395  POKE  - 16368,0: CALL  - 1059: CALL  - 1059
1400  VTAB 23: HTAB 21: GET I1$: PRINT I1$;: HTAB 23: GET I2$: PRINT I2$;:
HTAB 25: GET I3$: PRINT I3$;
1410 HS$ = I1$ + I2$ + I3$
1420 HS = SC
1430  HOME : PRINT "HI-SCORE: ";HS;"  BY: ";HS$
1440  RETURN
1450  REM
1460  REM  **
1470  REM  ** PLAY AGAIN ??
1480  REM  **
1490  VTAB 23: HTAB 1: PRINT "YOUR SCORE:";SC;
1500  VTAB 22: HTAB 1: PRINT "PLAY AGAIN (Y/N):";: GET A$
1510  IF A$ <  > "Y" AND A$ <  > "N" THEN  CALL  - 1059: GOTO 1500
1520  RETURN
1530  REM
1540  REM  **
1550  REM  ** DONE, NEW BOARD
1560  REM  **
1570  HOME : VTAB 21: PRINT "CONGRATULATIONS, LEVEL ";LE;" IS DONE!"
1580  FOR I = 1 TO 1000: NEXT I
1590 BO =  INT ((SC * .5))
1600  FOR I = BO TO 0 STEP  - 1
1610  VTAB 22: HTAB 1: PRINT "SCORE:";SC;" <== ";: FLASH : PRINT "BONUS:";:
NORMAL : PRINT I;"   "
1620 Z =  PEEK ( - 16336) *  PEEK ( - 16336)
1630 SC = SC + 1
1640  NEXT I
1650  FOR ZZ = 1 TO 3: FOR BUZZ = 1 TO 15:P =  PEEK ( - 16336) *  PEEK ( -
16336): NEXT BUZZ: FOR TD = 1 TO 10: NEXT TD: NEXT ZZ
1660  HOME :LE = LE + 1:ID = ID + 5:BL = BL + 10
1670  GOSUB 990: REM  ** PRINT IT ALL
1680  GR
1690  GOSUB 760: REM  ** NEW BOARD
1700  RETURN
1710  REM  **
1720  REM  ** CHECK IT
1730  REM  **
1740  IF  SCRN( PX,PY) = 1 THEN LI = LI - 1: GOSUB 990: VTAB 21: HTAB 27:
FLASH : PRINT "DUDE LOST": FOR A = 1 TO 1000: NEXT A: NORMAL : VTAB 21: HTAB
27: PRINT "         ":PX = 20:PY = 0:FG = 1
1750  IF  SCRN( PX,PY) = 15 THEN ED = ED - 1:SC = SC + 10: GOSUB 990: VTAB
21: HTAB 27: PRINT "MUNCH!": FOR BUZZ = 1 TO 25:P =  PEEK ( - 16336) *  PEEK
( - 16336): NEXT BUZZ: VTAB 21: HTAB 27: PRINT "      ";
1760  IF LI < 1 THEN  HOME : VTAB 21: PRINT "GAME OVER!":FL = 1
1770  RETURN
1780  REM  **
1790  REM  ** PAUSE...
1800  REM  **
1805  FLASH
1810  VTAB 21: HTAB 16: PRINT  CHR$ (91);"PAUSE ON]"
1811  NORMAL
1814  POKE  - 16368,0
1815  COLOR= 15: PLOT PX,PY: COLOR= 0: PLOT PX,PY: IF  PEEK ( - 16384) < 127
THEN 1815
1816  GET A$: IF A$ <  >  CHR$ (27) THEN  CALL  - 1059: GOTO 1815
1820  VTAB 21: HTAB 16: PRINT  CHR$ (91);"PLAYING!]"
1830  RETURN
1840  REM
1850  REM  **
1860  REM  ** ERROR HANDLE...
1870  REM  **
1880 ERR =  PEEK (222)
1890 LN =  PEEK (219) * 256 +  PEEK (218)
1900  TEXT
1910  HOME : INVERSE : PRINT "PAC-DODGER II:": NORMAL
1920  PRINT : PRINT "ERROR #";ERR;"..."
1930  PRINT : PRINT "IN LINE #";LN;"..."
1935  PRINT : PRINT "(???)";: HTAB 1
1940  IF ERR = 0 THEN  PRINT "(NEXT WITHOUT FOR)
1950  IF ERR = 16 THEN  PRINT "(SYNTAX ERROR)"
1960  IF ERR = 22 THEN  PRINT "(RETURN WITHOUT GOSUB)"
1970  IF ERR = 53 THEN  PRINT "(ILLEGAL QUANTITY)"
1980  IF ERR = 69 THEN  PRINT "(OVERFLOW)"
1990  IF ERR = 77 THEN  PRINT "(OUT OF MEMORY)"
2000  IF ERR = 133 THEN  PRINT "(DIVISION BY ZERO)"
2010  IF ERR = 191 THEN  PRINT "(FORMULA TOO COMPLET)"
2020  IF ERR = 255 THEN  PRINT "(CONTROL - C PRESSED)"
2030  PRINT : PRINT : PRINT "PRESS 'RESET' -- RESTART,               OR
'SPACE' -- ATTEMPT TO CONTINUE"
2040  IF  PEEK ( - 16384) > 127 THEN  GET A$: GOTO 2060
2050  GOTO 2040
2060  IF A$ <  >  CHR$ (32) THEN  CALL  - 1059: GOTO 2040
2065 QQ = QQ =  + 1
2070  RESUME
2080  REM  **
2081  REM  ** MUSIC SET UP
2082  REM  **
2090  IF  PEEK (866) = 172 AND  PEEK (867) = 97 THEN  RETURN
2100  POKE 865,115: POKE 866,172: POKE 867,97: POKE 868,3: POKE 869,174:
POKE 870,97
2105  POKE 871,3: POKE 872,232: POKE 873,208: POKE 874,253: POKE 875,169:
POKE 876,4: POKE 877,32: POKE 878,168: POKE 879,252: POKE 880,173: POKE
881,48: POKE 882,192: POKE 883,136: POKE 884,208: POKE 885,239
2106  POKE 886,206: POKE 887,96: POKE 888,3: POKE 889,208: POKE 890,231:
POKE 891,96
2107  RETURN
2110  REM  **
2111  REM  ** START TUNE!
2112  REM  **
2120  FOR MU = 1 TO 28: READ P,D: POKE 864,D: POKE 865,P: CALL 886: NEXT MU:
RETURN
2130  DATA  8,10,8,10,95,3,8,10,115,3,8,10,95,10
2140  DATA  8,10,8,10,95,3,8,10,115,3,8,10,95,10
2150  DATA  8,10,8,10,95,3,8,10,115,3,8,10,95,10
2160  DATA  190,7,195,7,200,7,207,7,211,10,166,5,8,20

SAVE PAC.DODGER

REM -- PRESS RETURN TO PLAY

RUN

-----End Applesoft Dumpfile-----

Just cut and paste it into your favorite Notepad program
(MS Windows: Notepad highly recommended) Then save
it as a txt file and Hyperterm it over to your Apple II!!

I had excellent results at 9600 baud, Line delay 750ns, and
character delay 15ns in Hyper-term.  The apple didn't
seem to mind it much either! :)

Later,
Craig