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Re: II emulator with math accelerator card emulation?
aiiadict@gmail.com (Rich J.) writes:
> Are there any Apple II emulators out there with FastMath or any other
> sort of floating point/trig able math accelerator emulation?
> even with a fast PC running a II emulator, applesoft floating point
> and trig functions take a long time.
If you just want Applesoft to run faster on a simulator, it would be
much easier (and faster) to have the simulator hook the Applesoft ROM
floating point routines and do the computations using native floating
point, rather than trying to simulate any particular accelerator card.
I have not heard of this being done, but it should be fairly easy on any
simulator for which source code is available.