I plan to do the project by remapping NES' ROM and graphic into Apple
II+. I know that we have already discussed in the past. It is not very
possible, but there is only one possibility. Hack by reading NES' ROM and
change the Absolute Address Pointer that points to $2000-$3FFF for high
resolution graphic. It is what I saw that Apple II+ has only one Super
Mario that is running in high resolution graphic.
I do understand that NES does not use graphics directly CPU's memory
address, but separate video memory. I have heard that someone did the
project that allows NES to be running on Apple IIgs.
I am so curious. How did NES handle 16 colors on 6502 CPU? I do know
that it is newer in 1985 rather than 1978. Is it true that 6502 CPU
manipulate 16 colors into video memory like changing color byte in
$2000-$3FFF.
Have someone tried to do this project for fun?