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Re: 256 Colors
- Subject: Re: 256 Colors
- From: Steve Nickolas <usotsuki@verizon.net>
- Date: Sun, 30 Nov 2003 10:57:25 GMT
- In-reply-to: <Mehyb.64527$do1.7912@twister.austin.rr.com>
- Newsgroups: comp.sys.apple2
- References: <Mehyb.64527$do1.7912@twister.austin.rr.com>
- Xref: archiver1.google.com comp.sys.apple2:1110
At Sun, 30 Nov 2003 7:45am -0000, Bryan Parkoff wrote:
> Why Apple Corp, Inc decide to limit 16 out of 256 colors each line?
> Super NES can handle 256 colors each line. Both of them use 65816 CPU. Is
> it because Apple Team are afraid that 256 colors might interfere I/O
> softswitches in E1/C000?
Super NES is also (a) a dedicated gaming system and (b) five years newer
than the Apple IIgs.
> If Apple IIgs can be able to handle 256 colors at 320x200 resolution,
> 32,000 pixels can start at E0/2000 through E0/9D00 and another 32,000 pixels
> can start at E1/2000 through E1/9D00. It will be total $FA00 or 64,000
> pixels. It will look like real PC VGA 320x200x256.
It would be a nice feature for an enhanced IIgs, for sure. :\
-uso.
- References:
- 256 Colors
- From: "Bryan Parkoff" <nospam@nospam.com>