[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: World-wide 8-bit computer sales (all-time)?
In comp.sys.atari.8bit Sam Gillett <samgillett@msn.com> wrote:
>
> You seem to be forgetting that sprites were implemented in hardware, as well
> as collision detection in hardware, and other nifty features. All of which
> explains your statement above about the C64 having good games. :-)
Sprites and collision detection were done in hardware on the Atari 8-bits, too!
C=64 sprites seemed to be more versatile 'out-of-the-box', but there were some pretty damned
cool tricks you could do with those screen-length (e.g., ~200 pixel tall) 'players' and 'missiles'
on the Atari, too. ;)
-bill!
--
bill@newbreedsoftware.com Got kids? Get Tux Paint!
http://newbreedsoftware.com/bill/ http://newbreedsoftware.com/tuxpaint/