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Re: Low-level vs. High-level programming (was My First Computer)
- Subject: Re: Low-level vs. High-level programming (was My First Computer)
- From: "Tjoff Tjonk" <tjoff@tjonk.now>
- Date: Fri, 20 Jun 2003 23:57:02 +0200
- Newsgroups: comp.sys.cbm, comp.sys.apple2, rec.games.video.classic, comp.os.cpm
- Organization: A customer of B2 Bredbandsbolaget (www.bredband.com)
- References: <pan.2003.06.18.19.07.35.727341@tjonk.now> <4j3Ia.220$nx5.98@fe05.atl2.webusenet.com> <5d74e548fd4ac6b8f010490da3556caf@TeraNews> <Xns939F77BBA463Dwildstar128hotmailco@216.168.3.44> <bcuhk7$1elo$1@merope.saaf.se> <Xns93A0769B19F95wildstar128hotmailco@216.168.3.44> <pan.2003.06.20.21.17.41.693608@tjonk.now> <yjLIa.904$w41.319@newssvr19.news.prodigy.com>
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On Fri, 20 Jun 2003 22:49:18 +0000, Kelly Hall wrote:
>> Just make a bunch of HTML pages - one for each combination of paddle and
>> ball positions. It does not require anything else but the HTTP-refresh to
>> make a playable game.
>
> This just represents the state of the game with a zillion files in the
> directory of a server somewhere, and uses the HTTP protocol for sequencing.
Exactly.