[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Apple II Csa2 FAQs: Sound & Music, Part 19/25 (2/2)



[continued from previous message]

     You need to go to the GS Control Panel and change the Slots 
setting for
the Slot your MB card is in to "Your Card".

     The 'standard' place for a MockingBoard is Slot 4. A few early 
programs
require that the board be there in order to work; but, most programs 
which use
MB will let you specify the Slot. A few games and other wares require
modifications or interface 
software to work with MB on a GS.

---------------------------


011- I have a Mockingboard Sound II board installed in my GS but
     cannot get it to work with Ultima IV and Ultima V. How can
     I play these games with MockingBoard music and sound effects?

     U4MOCKV2.SHK is a collection of programs which will let you play 
Ultima IV
on your GS with MockingBoard sound. You can also set game speed and 
border
color.

     For playing Ultima V with MB sound, check out U5MBONGS.SHK.

     Both of these wares take care of activating the MockingBoard Slot 
without
changing Control Panel settings. You can find them on Ground in the AOL 
area:

ftp://ground.ecn.uiowa.edu/2/apple2/Collections/AOL/Games/Adv./Roleplay/


____________________________



From: Tom Mage

012- How can I get 'regular Apple sound' (like BEEPs, etc.) to play
     through my Mockingboard's outputs?

     I recently got a Mockingboard C, which, it turns out, has a plug 
and cable
specifically for connecting in sound from the Speaker! (Most likely, 
the MB A
has a similar connection.)


----------------------------


From: Rubywand

     Evidently, older Mockingboards (like our Sound II) do not include 
the
built-in Speaker connection; so, users with these boards will need to 
do a
simple mod.

     The Apple II speaker is in the Collector circuit of the sound 
output
transistor-- one end of the spkr goes to a resistor and capacitor 
connected to
the output transistor Collector and the other goes to +5V (not ground). 
 To get
an audio output 
signal, the spkr must be in place; or, you can substitute a 1 watt 
resistor--
something in the 22-39 Ohm range.

     The output should come from the side of the spkr (or 1 watt 
resistor)
going to the resistor & capacitor connected to the transistor-- i.e. 
the side
which is _not_ the +5V side. The output goes through a coupling 
capacitor to
the center lead of your 
RCA plug. The Ground side of the RCA plug goes to ground.

    "Ground" is DC ground = any motherboard trace area which is 
connected to
the ground side of the power supply. For example, the outside "shell" 
of the
composite video output is soldered to ground.


     Here is a rough picture ...


     +5V side
        |
        |
        []< Speaker or 27 Ohm resistor
        |
        |---------------------|(--)|------------------------ Output
        |                   10uF  10uF                    to Amplifier
        |       2 caps connected as bi-polar capacitor
        |
      Transistor                           _________________ Ground
       side                                |
                                        DC Ground

     You can get a bi-polar coupling capacitor at Radio Shack or make 
one by
connecting two 10uF caps neg end to neg end.  The value is not 
critical, a
2uF-5uF bipolar cap or two 5uF caps connected back to back is fine. 
Voltage
rating should be 10V or 
better.

----------------------------


From: Michael Mahon

     For the vast majority of connections to external amplifiers, a
non-polarized capacitor is not required in this circuit, precisely 
_because_
the transistor side of the capacitor never goes below ground.  A 4.7 uF
capacitor, with the (+) side toward 
the transistor collector and the (-) side toward the amplifier will do 
the job
nicely.

____________________________



From: Mitchell Spector

013- Are there any GS programs that will let me play
     MIDI files that I get from the web?

     The best one out there is MIDISurgeon 2.0, formely available from 
EGO
Systems. It lets you convert and tweak (very finely if need be) MIDI 
files into
MIDIsynth format, what most people heavily associate with synthLAB. 
MIDIsynth
is really the best 
way to hear MIDI sequences, though it is very limited these days: 7 
voices and
64K worth of patches maximum (choosen from a small number of instrument 
banks
out there, with a sparse selection). If you have MIDI files that are 
under 7
voices and only use 
a cou
ple of instruments it is passable.

     There is also the freeware MIDIConvert program, but it isn't very
flexible.

     WaveLAB (another program by Dave Tribby) is also worth 
downloading, it
allows you to create new instrument banks.

     You should be able to get MIDIConvert from the TFFE and Ground FTP 
sites.
SynthLAB/MIDIsynth is part of System 6, downloadable from Apple's FTP 
site. As
for MIDISurgeon, you'll have to contact Dave Tribby to find out its 
status.

     I personally just use a MIDI connection between my Apple IIgs and 
PC with
one end running synthLAB and the other CakeWalk Express, then have one 
side
"play" the other and I record that. Makes editing much easier and 
faster.

----------------------------


From: Edhel Iaur, Esq.

Apple's SynthLAB may be necessary for many solutions. Check out the 
following
URLs for related midi wares:

ftp://ground.ecn.uiowa.edu/2/apple2/apple16/Music/Applics/
ftp://ftp.uni-kl.de/pub/apple2/gs/music/

---------------------------


From: Clayburn Juniel/Effective Software Solutions

     Hey, what about Music Composer?  It's much better than synthLAB 
for doing
MIDI playback.

     Just a note. Music Composer* does use the MIDIsynth tool to play 
the
music, and to do some editing.  MIDIsynth does a lot that synthLAB 
doesn't use.
It was always my impression the that synthLAB was never finished.

_______________________



014- Would FExt.NDA let you play thru Synthinit if you
     placed Synthinit in the System.Setup folder?

     OK, I guess it's shameless plug time :)  FExtNDA will allow you to 
use
SynthInit from any desktop program. Place SynthInit in your 
System.Setup
folder, and FExtNDA in your Desk.Accs folder (of course :). Then, in 
FExtNDA's
preferences, check 'Send 
finderSaysIdle'. If you want to be able to use keypresses to change 
songs, also
check 'Send finderSaysKeyHit'. For more useful information on using the 
two
together, check the docs in FExtNDA.

PS: SynthInit isn't the only Finder Extension that will work: IR, 
DeskTracker,
FinderView, FinderSounder, TeacherReader, EGOed, etc. etc. etc. all 
work.

________________________________



From: Charles T. Turley

015- Can I play .WAV files on my GS?

     Yes. Download and check out 'Universal Sound Edit'. It's a GS 
sound editor
that handles virtually every type of sound format from just about all 
computer
platforms.

     You can read the documentation file and download the program 
archive--
USE.SHK -- from the GS.AUDIOWARES/ folder at ...

ftp://ground.ecn.uiowa.edu/2/apple2/Collections/1WSW/GS.WorldView/ .

________________________________



From:  Dave Huizing

Related FAQs Resources: R011SNDFMTS.TXT (Text file)

016- What formats are used for audio files?

     See the Audio File Formats Guide FAQs resource file 
R011SNDFMTS.TXT .

________________________________



From: Charles T. Turley

Related FAQs Resources: R012echo.txt (Echo mini-manual Text file)

017- How do I use my Echo speech synthesizer to produce speech?

     See the Echo II Speech Synthesizer Mini-Manual FAQS resource file
R012echo.txt .

     A complete set of Echo II disks was made available in the February 
and
March 2000 issues of GS WorldView. The disks, in ShrinkIt whole-disk 
(.sdk)
form, along with a Text info file are available for download in
EchoCollection.zip
from Asimov at ...

ftp://ftp.apple.asimov.net/pub/apple_II/incoming/.


     You can find the complete collection of 5.25" disks in .dsk disk 
image
form on
Asimov at ...

ftp://ftp.apple.asimov.net/pub/apple_II/images/utility/sound/echo_disks/
 .

________________________________


From: Ian Schmidt

018- What types of sound files are used on the GS?

     Several types of sample files are used. Here are the most common.


Name   Ext.     FType    Description
---------------------------------------------------
Raw    no std.  BIN      Contains only raw sample data. The
                         auxtype is normally the sample rate
                         divided by 51. (See section CA for
                         more on why this is).

ACE    .ACE     $CD      Contains raw sample data compressed with
                         ACE, Apple's Tool029 sound compressor.

ASIF   no std.  $D8      Contains sample data plus additional data.
                         Notable due to its use by SoundSmith.

AIFF   .AIFF    $D8      Interchange format popular on the
                         Macintosh. Not used much on the IIgs.
Hyper
Studio no std.  $D8      Contains raw or ACE compressed data plus
                         additional information.

rSound no std.  $D8      Resource fork contains one or more rSound
                         and rResName resources. Used by HyperCard
                         IIgs and the Sound CDev.


--------------------------------


Related FAQs Resources: R015SNDNMUS.TXT (Text file)

019- Where can I find more info on cards, editing, digitizing, ...?

     See the Sound & Music info FAQs resource file R015SNDNMUS.TXT .

________________________________



From: Rubywand

020- What is "old Apple" sound and how is it produced?

     All Apple II computers can produce "Old Apple" sound without any 
special
boards or add-ons. The system BEEP you hear upon a Reset is an example.

     The sound is produced by code which addresses memory location 
$C030. Each
time $C030 is referenced the output of a flip-flop going to a simple 
audio
amplfier stage changes state.

     For example, in BASIC, X= PEEK(49200) will produce a single click. 
In
machine code, so would AD 30 C0 (Load Accum from address $C030). 
Duration and
Frequency of sound can be set by placing the address reference 
instruction
inside a loop and using 
other loops to control speed of references.

     Although the signal going to the internal amplifier is always a 
square
wave, creative coding by music enthusiasts, game developers, and other 
users
has produced remarkable effects ranging from two-voiced music and game 
sounds
to speech.

________________________________



From: Mitch Spector

021- What is a good source for .WAV and .BNK files?

    Have a look at ftp://ground.ecn.uiowa.edu/apple2/apple16/Music and 
you
should find a couple of different custom made instrument banks for 
MIDIsynth. A
couple to look for: 'Europe.bnk', MIDI.bnk', 'InstF.bnk', 'InstA.bnk',
'GrandPiano.bnk', 'Jazz.bnk',
 'MT32.bnk'.

________________________________



From: Rick Diffley

022- How can get more System Sounds for my GS?

IF you have HCGS (HyperCard GS) then, one way to get System Sounds is 
to place
a HCGS stack with rSounds in the Sound folder. You'll have plenty of 
new sounds
to use with the Sound CDev.

Making a new stack and moving sounds into it works fine, but so does 
making a
COMPLETELY EMPTY file of type $55/$0001 (HyperCard Stack -- you can 
save an
empty text file and then change its file type to do it) and then moving 
the
sounds into THAT.  
Afterwards, you can change the file type of that file to $D8/$0003 
(Sound
Resource) so HyperCard won't try to actually open it as a stack. This 
saves
about 7K of space.

Also, sound files that are placed in the */System/Sounds folder can be 
directly
used by HCGS v1.1!  You don't need to install those sounds into a 
stack!
There's a smaller and much more manageable hammer.  All that's required 
is
HyperCard GS and some 
utility to change file types.

To get sounds out of a HCGS stack and into a system sounds file, with 
NO
OVERHEAD whatsoever, do the following:

 1) Create an empty text (or binary, or whatever) file on disk.
 2) Change the file type of that file to $55/$0001 (HyperCard
    GS stack).
 3) Use HyperCard's XCMDs (or Hang's sound stacks) to copy sounds
    into that file that used to be a text file.
 4) Change the file type of that file to $D8/$0003 (Sound resource).
 5) Throw that file into your system Sounds folder.

You could also just create a new stack from within HCGS and do the same 
thing,
but it'll be about 7K larger, due to the information HCGS puts in a 
stack's
data fork when it's created.

____________________________



From: Rubywand

023- How do I get System 6.0.1 to run Music Studio 2.0 from hard disk?

     A problem which seems to trip up many users is placement of the 
WAVES
folder. You can put most of Music Studio in a folder named "AppleMusic" 
(or
whatever); but, the WAVES folder needs to be in the main directory of 
the
volume.

----------------------------


024- Using Sound Shop and similar utilities, I get static and
     scratchiness on my GS sound samples and, sometimes, hum.
     What's wrong and how can I get better recordings?

     There are several ways to get "static" when recording sounds on 
your GS.
One is to have incorrect settings for the sound recording program. If 
input
level is set too low, you may be recording relatively more noise than 
sound. If
input level is set 
too high, you may be getting "clipping"-- the signal gets chopped at 
the
peaks-- which can sound like static.

     Also, check the Sampling Rate setting. A too-low sampling rate can 
result
in glitchiness which sounds like static. If you have not already done 
so, try
experimenting with your sound recording program's settings.

     If your sound input board has more than one input, then, one may 
be for
"Line Input" for recording from a tuner, tape deck, etc. and another 
may be for
"Mic". If there is a choice, be sure your sound source goes to the 
right input.
For example, to 
record using a microphone, it should be plugged into "Mic".

     Hum usually indicates a different problem. Almost always it 
indicates a
broken or very poor Ground/shield connection. Check your connector 
jacks and
plugs. Sometimes just turning a cable plug in the socket/jack will 
establish a
good contact and end 
hum.

     If you are using a microphone, it could be the source of problems. 
Static
can come from a mic which is damaged, has some sand, etc. sitting on 
the
diaphram, has an intermittant ON/OFF switch, has a damaged cord, or has 
a loose
connection at the plug.

     Or; you may be using a perfectly good microphone which is badly 
mismatched
to your sound input board. For example, a high quality mic may deliver 
a very
low output. Your input circuit may auto-boost amplification to try to
compensate; but, the 
result may be to obtain an audible recording with greatly increased 
noise.
(Your signal-to-noise ratio at the input is too low.)

     By the way, the mic supplied with Hyperstudio (the Apple IIgs 
version) is
not an especially high quality unit; but, it works fine with 
Hyperstudio's GS
sound input board. If you are not sure that your mic is okay and is the 
right
sort for your sound 
input board, try swapping in one from a tape recorder, etc..

----------------------------


025- Squeals and other noises spoil my GS stereo board sound? A fix?

     An unshielded cable going to J-17 can pick up some noise; but, it 
is not
likely to be noticeable except at higher volume settings when no 
music/sound is
being output. Rerouting the cable may help.

     Really bothersome noise probably comes from the Slot bus feeding 
the Slot
your stereo board is plugged into. The problem is noticed more often on 
Rom-01
GS's than ROM 3's because the latter seem to have heavier power traces 
and this
helps reduce 
noise. However, any GS may exhibit Slot noise when a few power-sucking 
boards
(e.g. an accelerator) are plugged in.

     For ways to reduce noise see the Power Supplies and Cooling FAQs 
file
CSA2POWER.TXT. Check Q&A related to power supply enhamcements and/or 
possible
swaps. Also check Q&A 019.

----------------------------


026- My IIgs has no sound from the internal speaker. How can I fix 
this?

     The fix _may_ be fairly easy. Try plugging Stereo headphones into 
the
Sound Output jack on the back of the GS. Whatever you plug in 
(headphones, a
connec--- Fruity Dog 6.2