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Re: Old IBM mouse on //e?
"Simon Williams" <DON'Temail@luddite.ca> wrote in message
11262250.PBPYUASY@news.telusplanet.net">news:11262250.PBPYUASY@news.telusplanet.net...
> I keep seeing non-Apple mice at thrift stores that seem to have the
> same 9 pin connector as the AppleMice... I know that the extra button(s)
> won't work no matter what, but can the mice function at all on a //e or
> //c???
>
> Additionally, why didn't I just spend the $1.75 that would have answered
> my question already???
>
> SW
9 pin IBM mice don't work on Apple // (with the exception of Sequential
System mouse interface card for the //e).
The IBM mice interface with the IBM through a standard 9 pin serial port.
I believe some of the signals from the computer are actually used in a
non-standard way to provide power to the mouse.
DB-9 Pin EIA Description
1 DCD data carrier detect (not used w/ mouse)
2 RXD received data (from mouse)
3 TXD transmit data
4 DTR data terminal ready
5 GND signal ground
6 DSR data set ready (not used w/ mouse)
7 RTS request to send
8 CTS clear to send (not used w/ mouse)
9 RI ring indicator (not used w/ mouse)
The //e and //c mouse was compatible with the Mac Plus mouse.
It will work with the //c or //c+ 9 pin gameport / mouseport
BUT does NOT work with the //e 9 pin gameport.
The //e requires a mouse interface card.
//e, //c, Laser 128 Mouse pinouts
Pin Value
1 Mouse Signature
2 +5v
3 Ground
4 X Dir
5 X Int
6 Blank
7 Mouse Button
8 Y Dir
9 Y Int
//e, //c, Laser 128, and Mac Plus Mouse pinouts
The IIe/IIc/Mac Plus mouses can plug into the //c or IIc+
Game/Mouse port or, on a IIe, into the 9-pin socket of a
Mouse Card. When plugged into the //c or IIc+, several pins
are redefined for use with a mouse.
[Info from David Empson and David Wilson]
Dsub-9 Female Socket on Computer Dsub-9 Male Plug on Mouse
,---------------------. ,---------------------.
\ 5 4 3 2 1 / \ 1 2 3 4 5 /
\ 9 8 7 6 / \ 6 7 8 9 /
`-----------------' `-----------------'
Mouse Usual //c, IIc+ Game Port Function
1 MOUSE ID Pushbutton 1
2 +5V +5V
3 GND GND
4 XDIR no Game Port function on //c, IIc+;
this TTL-compatible input can be read at $C066
5 XMOVE Game Control 0 or PDL0 (Joystick X-axis)
6 n.c. (no Game Port function on //c, IIc+)
7 MOUSE BUTTON Pushbutton 0
8 YDIR Game Control 1 or PDL1 (Joystick Y-axis)
9 YMOVE no Game Port function on //c, IIc+;
this TTL-compatible input can be read at $C067
II. The //e 9-pin game port
The signals present on the 9-pin port function identically to the signals
on the 16-pin port. Pin assignments are as follows:
1.............Pushbutton #1
2.............+5v Power
3............Ground
4............Game Control #2
5............Game Control #0
6............Pushbutton #2
7............Pushbutton #0
8..........Game Control #1
9..........Game Control #3