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Re: Hires Graphics trouble
> FWIW, these usually are 16K uncompressed files, with the 8K of main-memory
> data followed by the 8K of auxiliary-memory data (IIRC; maybe it's the other
> way around). I never had trouble interchanging DHR image files with
> 816/Paint, TimeOut Paint, and the BASIC programs I've written that use DHR
> image files. (Loading DHR images in BASIC usually requires some
> assembly-language support routines, though I think there's a trick involving
> /RAM that you can use to load an image with a couple of BLOADs, a BSAVE, and
> some POKEs.)
A-ha! it's 17k, so I guess it is Dougle Hi-Res... as usual the problem
is with the human, not the machine.
If anyone then can tell me how to load DHR from BASIC (if possible)
that would be cool.
SW