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If you load the memory at $400 with $41 then the video circuit displays
the 'A' character if it is in text mode. If it is in low resolution
graphics mode, then the video circuit builds a red block over a green
block. If it is in High Resolution, the video circuit reads other
memory locations and displays dots based on the bit pattern.
Bryan Parkoff wrote:
> Yes, it is what I meant bitmaps of the characters are stored in video ROM that they are not stored in any memory address $0000-$FFFF. I am wondering how it works. If you want to load 'A' character before store it in $400, it will appear in the first column and first row. How can video ROM read $400 before prints bitmaps into screen? I am curious.