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Re: Super High Resolution graphics on a //e
- Subject: Re: Super High Resolution graphics on a //e
- From: "Bill Buckels" <bbuckels@mts.net>
- Date: Sat, 1 Jun 2013 22:36:54 -0500
- Newsgroups: comp.sys.apple2
- Organization: Aioe.org NNTP Server
- References: <ko3fvp$deg$1@dont-email.me> <ko3jkg$fem$1@speranza.aioe.org>
"Bill Buckels" <bbuckels@mts.net> wrote:
>If you have specifications and technical information on SHR Graphics File
>Formats, please send via PM. This will save me lots of time.
Charlie followed-up with LOTS of stuff. Thanks to his ongoing efforts, I
wrote an Aztec C65 SHR SYS program in ProDOS that loads SHR images in Kegs32
as well as on Charlie's Apple //e with his Carte Blanche SHR mods.
I will work my way through some of the SHR formats and provide library
routines for loading these and also for SHR vector graphics in Aztec C, but
I wanted to thank Charlie for his help and also for the Carte Blanche SHR
Mods.
This is really going to be fun for me. Also Riccardo Greco wants to do some
work together for his simulator. I was orginally goping to do the
architecture in mono, but with 640 x 400 available in Aztec C now and linear
graphics that are really quick, why not do it in SHR. I'll talk to Ric and
see what happens there!
What fun! I'll make this all available online of course, and this gives me a
good reason to finally try-out that Carte Blanche if I can remember where I
put it:)
The next thing is to try and convince Tom to make an AppleWin enhancement
for SHR. Now that it is available on an Apple //e :) Well sort-of! I hope he
agrees...
Bill