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Re: Alien Rain into files (intact)



On Thu, 4 Apr 2013, Hot Rod wrote:

I spotted a .nib of Alien Rain (fine Galaxian type game from Tony Suzuki/Broderbund), and since it had the original title screen and all, I thought a file version in normal format might be handy.

<liberal snips>

The code starting at $B700 loaded the title screen stuff into $2000-$60FF from track 1 sector 0 through track 5 sector C, and then called the title screen routine at $6000.

After returning, it then continued by loading the game into $1000-$77FF from track 6 sector 0 through track D sector C, calling the game start at $7600 (which in turn just has a small loop to wipe out part of the RWTS to cover its tracks and then jump to the real beginning at $1000).

All this stuff is already preserved in the .nib, so rather than just converting/normalizing that to 16 sectors, single it's a single load game (beyond the title screen), I opted to just save out the title screen code and the game code as two separate pieces (using the game to load each piece to capture).

Then I just created a lazy BASIC program to run the title followed by the game.

It would probably be a good candidate to stitch together into one file, with compression and such, but I'll leave that to others who like to do that.

http://1.buric.co/arain.dsk.gz

Something like this?

Also I found the string "TOSHINORI SUZUKI" in the file, perhaps the author's full name?

There's some junk in the dump that suggests it was cross-assembled.

-uso.