On Wednesday, March 6, 2013 3:02:27 AM UTC+11, Antoine Vignau wrote: > By default, all anim steps (with one sprite) are every byte = two pixels. by producing an odd sprite, you can move a sprite pixel per pixel. Ah, I see. > Imagine how easy it is compared to HGR anim of the Apple II 8-bit ;-) Don't worry, I already did! - Wade