[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: How many variations of Dos 3.3 RWTS are there?



On Thursday, March 14, 2013 12:13:24 PM UTC-5, schmidtd wrote:
> On 3/14/2013 12:51 PM, BLuRry wrote:
> 
> > I wonder, in order for disks to be normalized to DSK/DO and by extension PO formats, how many variations of RWTS actually exist?  It would be logical to assume the number is rather small since something running from a DSK implies it was already cracked to a 6-by-2 nibble format.
> 
> 
> 
> There were lots and lots of RWTS variants from third parties, ISVs, 
> 
> crackers, and pirates alike.  There were a few that came from Apple. 
> 
> All of the ones that don't have copy protection as their primary use 
> 
> case use similar entry points in memory and work on the exact same 
> 
> logical/physical structures on the disk itself.  To veer off that course 
> 
> made them incompatible with one another (which of course was the very 
> 
> point of copy protection).

Yes, I get that but I was talking about the deprotected games that are stored in DOS-order (DO/DSK) images.  Those surely are not as varied I would imagine.  I am trying to see if there is a deterministic way of detecting an 6-by-2 RWTS in a more generic fashion than my previous attempt used in Apple Game Server.

-B