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Re: Installing Games on the IIgs Hard Drive, What am I Doing Wrong??



On 2013-02-12 06:24:11 +1100, David Schmidt said:

On 2/11/2013 2:20 PM, Michael J. Mahon wrote:
David Schmidt <schmidtd@my-deja.com> wrote:
On 2/11/2013 2:09 PM, Michael J. Mahon wrote:
David Schmidt <schmidtd@my-deja.com> wrote:
On 2/11/2013 12:02 PM, Tempest wrote:
Of course even if this works my problem is that my partitions are only
30 Megs and the hard drive images are 32 Megs. Something tells me that
won't work out very well.  I've never tried to repartition a hard drive
on a IIgs before (mine came that way).  How hard is that to do?

I wouldn't bother.  As long as the 32MB image doesn't really have all
32MB used - i.e. as long as there's some blank space at the end - it'll
work anyway.  And if it is really chock full, the only things that won't
work are the games that are on the "missing" 2MB.

Wouldn't that leave the volume metadata, including the bitmap, incorrect
for the smaller actual volume?

Yes - but only in that final (non-existent) 2MB.  Interactions with the
bitmap in the lower 30 would still function as normal.  Any allocations
or access above that would fail in interesting ways.  Kind of like a 64k
memory map that isn't fully backed with memory.  It's all addressable,
but it's only really useable when there's something backing it.

So it would be best to run a "disk fixer" like ProSel to clean the volume
up before a game tries to save something.

What would be best is to create a disk image of the exact size you want to make a clone of with CiderPress, copy all the files you can until you run out of room, then decide what to sacrifice if you do in fact run out. Then send that correctly-sized image back to the hard drive.

I'd agree with that.

However, with a 120 meg drive, and making partitions of 32 meg, the fourth partition will come up short of 32 meg. It certainly won't be possible to copy over all my pre-prepared images over.
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