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Re: Donkey Kong ProDOS version - Done? Probably!
Another update:
http://1.buric.co/dkong8p.dsk.gz
This version has some further adjustments. By modifying the decruncher
from SCRUNCH (found on Alpha Plot) I made it use the same memory area that
the game uses for its level data (which is reloaded every level), plus 18
bytes used by the menu which step on B700-B711 (fortunately, this page
isn't used for anything important anymore and just gets walked on
periodically).
The old version, using the 30-block ProDOS 1.1 kernel, has 40 blocks free.
The new version, using the 32-block ProDOS 1.8 kernel, has 93 blocks free.
That means the new code takes 55 fewer blocks than the old code (after
compensating for the larger kernel file)...27.5K smaller disk footprint.
All the following files were originally 8192 bytes:
Splash - 3826 (9 blocks/8 saved)
Menu - 4114 (10 blocks/7 saved)
Level 1 - 2526 (6 blocks/11 saved)
Level 2 - 2838 (7 blocks/10 saved)
Level 3 - 3202 (8 blocks/9 saved)
Level 4 - 2864 (7 blocks/10 saved)
-uso.