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Re: Stepping through Rocky's Boots (to possibly P8 it)
On Sat, 17 Nov 2012, BLuRry wrote:
Could you shove the screen into aux ram? If you pass it my way I can
see if my apple game server image cruncher does anything to get the size
down.
I mentioned before the disk space issue, but the raw materials I was using
for the title I have here:
http://1.buric.co/rockyttl.dsk.gz
The "paint logo" routine is from Gertrude's Secrets but I think it's the
same one Rocky's Boots used.
My attempts at optimization didn't make it small enough that I could ram
it together with the ROCKY.SYSTEM code and use it that way.
The current disk image has 8 blocks (4 KB, minus filesystem overhead)
free. ProDOS' kernel is 32 blocks; using a 1.1.x kernel will provide an
extra 1K, *possibly* JUST enough for a compressed logo if I'm lucky.
-uso.