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DGR...



I've been working on a project and the biggest problem I seem to be running into is getting DGR (80x48) mode to work properly. (My current approach, in CC65, since I really need to keep my code small and don't yet know enough to do it in ASM, is to use a function with a lot of inline asm. But this itself doesn't seem to quite work right.)

The reason for the DGR is it's the easiest way I could think of to generate graphics at the oddball resolution of 64x32.

-uso.