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Re: Bolo up on Asimov and a mystery post found?



On Wednesday, October 17, 2012 2:30:44 PM UTC-5, schmidtd wrote:
> On 10/17/2012 2:55 PM, Antoine Vignau wrote:
> 
> > The game was made to reboot because the programmer was skeptical about the stack pointer...
> 
> 
> 
> Wow, that's the most violent way possible to reset to a known state of 
> 
> the stack ... ;-)

Hmm, I'm not seeing that.  It just kinda looks like they overlay their RWTS (thus wiping it out) with the game program pieces, so have no means to get back to their title screen.  They seem to count two demo counts of maze play, or count down waiting for level input, and reboot if the game doesn't commence.