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Re: More thoughts about Lode Runner & other multiload games...
On Friday, September 28, 2012 12:49:10 AM UTC-5, Steve Nickolas wrote:
> Thinking again.
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> 1 - LR again
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> I still have some notes gathered from reverse engineering the game, but
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> none of this points to those three functions yet. :(
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> It does mention where some code can be cut out to disable the Editor,
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> something which I will be doing. Mostly that's 7B84-7C4C which is 201
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> bytes. Something could probably be stuffed in that space.
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> A possible hint is in these notes: "61E4 = high score table routine",
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> "6056 = play a level", "786B = show score list".
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So you're just after where the levels and score table are read, and the score table written? What LR image are you working from? The one I have is what I'd imaged from my disks, and it's an old crack by 'The Green Lantern' (I think). But it just uses regular DOS RWTS for disk access (so is calling $B7B5), after setting up the IOB table ($B7E8), using track/sector/buffer info. But I don't know if that's this crack or if that's LR in general.
]HR