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Re: If you were to put a graphics chip on an apple II card...



On 8/30/12 12:09 AM, in article
ad4e41f1-e741-4059-96b7-6d915c1387b8@googlegroups.com, "Kevin"
<kevin@hackaday.com> wrote:

> On Wednesday, August 29, 2012 1:20:14 PM UTC-5, (unknown) wrote:
>> What would it be?
>> 
>> 
>> 
>> I know about the Arcade board, etc.  Second Sight, TurboRez.  They never
>> caught on.  Way too late for anything to be popular today...
>> 
>> 
>> 
>> I've been studying a NES (nintendo) ROM disassembly, and I think the graphics
>> chip is pretty freakin neat.
>> 
>> 
>> 
>> Have you guys worked with any other graphics IC's?  What would be a good one
>> for a *hobby* project?
>> 
>> 
>> 
>> Rich
> 
> the problem is hardly anything used an external VDG, the good ole TMS9918 (or
> my choice the YPbPr output TMS9928) works great if your system is standard for
> it, otherwise its a niche ... how many apple games use it? will you break
> compatibility with people who dont have it (ie I only have a //c) if you dont
> meet the two requirements above what good IS it?

How about this?
http://codehackcreate.com/store#ecwid:category=0&mode=product&product=140221
76
F18A, a TMS9918A replacement with many advances.
If you have an account on AtariAge, you can find out much more.

Some I can recall:
80 columns available
overlaid bitmap
remove 4 sprites per line limit
output to a standard VGA monitor
640x480 resolution