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Re: If you were to put a graphics chip on an apple II card...
On 8/30/12 12:09 AM, in article
ad4e41f1-e741-4059-96b7-6d915c1387b8@googlegroups.com, "Kevin"
<kevin@hackaday.com> wrote:
> On Wednesday, August 29, 2012 1:20:14 PM UTC-5, (unknown) wrote:
>> What would it be?
>>
>>
>>
>> I know about the Arcade board, etc. Second Sight, TurboRez. They never
>> caught on. Way too late for anything to be popular today...
>>
>>
>>
>> I've been studying a NES (nintendo) ROM disassembly, and I think the graphics
>> chip is pretty freakin neat.
>>
>>
>>
>> Have you guys worked with any other graphics IC's? What would be a good one
>> for a *hobby* project?
>>
>>
>>
>> Rich
>
> the problem is hardly anything used an external VDG, the good ole TMS9918 (or
> my choice the YPbPr output TMS9928) works great if your system is standard for
> it, otherwise its a niche ... how many apple games use it? will you break
> compatibility with people who dont have it (ie I only have a //c) if you dont
> meet the two requirements above what good IS it?
How about this?
http://codehackcreate.com/store#ecwid:category=0&mode=product&product=140221
76
F18A, a TMS9918A replacement with many advances.
If you have an account on AtariAge, you can find out much more.
Some I can recall:
80 columns available
overlaid bitmap
remove 4 sprites per line limit
output to a standard VGA monitor
640x480 resolution