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Re: Raspberry PI running Apple // emulator...
> "Have you ever seen the back of a twenty dollar bill .... ONNNNN WEEEED?"
Yes.
> "Have you ever seen (insert software) ... ONNNNNN PIIII?"
Yes. But a lot of it isn't very optimized yet and things such as Chromium B.S.U. are horribly slow or, like in the case of the browser, borderline unusable. So while cross-compiling is not a big challenge, optimizing to suit the target platform can be a lot harder than it would seem.
> Yea ok cool deal getting a ARM binary for an Apple Emulator compiled, but its a computer with more heft than my XBOX1, not surprising it can run a 8 bit emulator.
Yes and no. I don't think that the overall CPU compares to the xbox, just that there was a relative comparison of the GPU to the CPU found in the xbox. I don't think something running @ 5 watts is going to match that old console. Of course, having two of them I'd also love to be completely wrong about that.
But I invite you to take a $35 and give it a go! Up for a little challenge? I'm planning on doing some emulator porting to my Pi as soon as I finish a couple of more important things:
1) teaching a group of children how to program (2 weeks away from being done and then I get my weekends back! YAY!)
2) Getting JACE into some sort of shape where people feel like compulsively using it. I'm not sure how far away from that mark I am as I seldom get any feedback. :-D If anything I'll take a break from it when I finish getting bugs out of the mockingboard and finish the RamFactor support I started last night.
But after that I'm probably going to shamelessly spam M. Ressl as I attempt to port OE to the PI. Should be interesting given that the PI's GPU is a closed-source black box.
-B