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Re: Wudsn now supports Apple //



On Monday, August 13, 2012 1:01:37 AM UTC+1, BLuRry wrote:
> http://www.wudsn.com/
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> What is it?
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> (from the site)
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> WUDSN IDE combines the powerful capabilities of Eclipse with the speed of native 6502 cross compilers. 
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> (my assessment)
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> It is an incredible combination of tools for developing 8-bit 6502 programs, all wrapped together using Eclipse.  You can compile and execute your programs against the target platform all in one pass!  Target platforms include Atari, NES, C64 and now Apple ][!
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> I'm excited to see this release come out because, well, it's why I added the commandline options to Jace a little while ago.  Now, thanks to help from several different projects like AppleCommander, AppleWin, Jace to name a few, Jac has really done an amazing job with his IDE, making it easy to go from source and have that translate into a disk image that boots directly at the click of a button!
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> I've not tried it out yet, but it goes without saying that I cannot wait to do so!!
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> -B

Hmmm... I can't get Eclipse to change the default HW platform from C64 to AppleII (ie. the C64 icon on the toolbar). So whenever I "compile" (why not assemble?) it uses this cmd line:

Compiling for hardware C64 on 13/08/12 23:02: C:\Program Files\eclipse\WUDSN_Compilers\ASM\ACME\acme.exe -f cbm -o C:\Users\Tom\AppData\Local\Temp\test.prg C:\Users\Tom\workspace\Apple2\test.a

In 'Preferences > Assembler > Apple II Compilers' I changed the Parameters to "-o ${outputFilePath} ${sourceFilePath}" (ie. removed the '-f cbm'), but clearly it's still using the C64 Compiler options as the default.

Any idea how to change this?