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Re: Wudsn now supports Apple //
I remember talking to him via email and recommending that he use AppleCommander to add files to a template disk image since it won't create a bootable disk from scratch. I don't know if he shipped a bootable dos3.3 or prodos image with his plugin so that might be worth investigating. Also it is possible to use Acme with Wudsn, I saw it in some of his screenshots. Acme is pretty easy to compile for Mac and Linux too, but beware that the current copy in Sourceforge has trouble with local (.1, .2, etc) labels whereas older copies from the smorboard software website didn't exhibit any issues.
-B
On Tuesday, August 14, 2012 3:15:31 PM UTC-5, rich....@gmail.com wrote:
> Thanks for posting this-- This is very interesting.
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> I've never worked out a toolset/workflow for cross developing for the Apple II from osx that wasn't incredibly tedious. This looks very promising.
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> Please share any details on how/if you get this working.
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> Currently, I've got the base Eclipse 3.6.2 installed. Yes, it's an older version that what's available, but I opted to use this based on some posts by the WUDSN author that I had read somewhere. From there it was a straightforward process of installing the WUDSN plugin through Eclipse itself. There's a nice step-by-step example on the WUDSN web site.
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> On that same site, there are suggestions on different 6502 assemblers to use for different platforms (atari, c64, etc) but no suggestion for Apple II. I ended up selecting and installing Kickass (Kick Assembler). What is the author using in his testing? Any other suggestions here. For the Emulator platform, I am using JACE.
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> So the next question is how to set up the disk image into the project, and have the binary copied into it. Are there any docs that have been posted, or has anyone figured this part out? Also, is there support for DOS 3.3 and ProDOS disks?