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Re: Bored at work....
On Sunday, July 22, 2012 1:12:00 AM UTC-7, (unknown) wrote:
> animated ascii-art :-)
Not uploaded yet, but:
I got moving platforms to work! Took about 2 minutes. Spinning fire balls work too! (kinda fun to code this, took about 15 min to figure it out)
To do:
1)goombas are messed up right now. they go down when they should go up (IE, in the real game, they are going right, off screen, instead of left, towards mario)
2)scrolling level messes things up some times.
3)bowser. I need to animate more than one ascii character at once, and I need to decide how he will look)
4)other enemies. The cloud that throws out those pesky flowers.. jumping turtles. http://strategywiki.org/wiki/Super_Mario_Bros./Enemies. I have quite a few to go, but they are all easy. behavior patterns are easily determined.
would be neat to:
download all maps from:
http://ian-albert.com/games/super_mario_bros_maps/
and then parse the maps and do OCR on them, put them into the format that the basic game expects. I might have just answered my own question on how to do this. I wonder if an OCR program can be trained to recognize blocks in mario land? If not, I was thinking of cutting the levels from the above site into 280*192 pieces, and write my own "OCR" program for the hi-res screen.
Rich
(I just uploaded it too!)