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Re: On my reasoning behind single load cracks



On 7/24/12 2:05 PM, bpiltz@gmail.com wrote:
I never could get c2t to work, even after fiddling for hours. It seems like a much more elegant solution than ADTPro (and much leaner!). It offers compression, etc, which ADTPro does not. In the Cassette port mode it only has RLE compression and that can't be turned off, so Exomized games take LONGER to transfer than if the RLE compression had been turned off!)

Agree that having singleload, portable programs is the way to preserve our beloved Apple II treasures far into the future, when even hard drives will disappear. A regular 3.5mm stereo pcb headphone jack and a nifty program like c2t ported to "Whatever whiz-bang phone / OS of the future" is all it will take to give us another 50 years of classics, Who would have thought 1970s technology will persevere long after "sophisticated" solutions have all vanished? Woz had profound foresight! The key is in the AUDIO waveform!


Can you tell me more about the problems you experienced? Can you duplicate the issues in an emulator?

Most common problems:

1. Audio (AIF or WAV) gets converted to MP3 or other compressed audio format when loading up on a phone or iTunes, etc... My solution is to use Dropbox to sync files to my mobile devices.

2. -f (9600 bps) option. This fails on most machines and all emulators. Use -8 (8000 bps). I have no reported failures of -8 from any users. And it also works with the emulators I have tested (Virtual ][ and OE).

3.  Low volume output.

Can you test the http://asciiexpress.net/gameserver HI options? They have all been regenerate using 8000 bps.

The http://asciiexpress.net/diskserver HI is at 9600, try the LO (8000 bps).

You can email me directly as well.

Thanks.