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Re: my editor for david schmenk's lores 3d game UPDATED
- Subject: Re: my editor for david schmenk's lores 3d game UPDATED
- From: David Schmenk <dschmenk@gmail.com>
- Date: Wed, 6 Jun 2012 19:38:05 -0700 (PDT)
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On Wednesday, June 6, 2012 2:41:25 PM UTC-7, (unknown) wrote:
> On Tuesday, June 5, 2012 8:53:55 AM UTC-7, (unknown) wrote:
> > On Tuesday, June 5, 2012 7:53:18 AM UTC-7, (unknown) wrote:
> > > http://rich12345.tripod.com/loresthreed/
> > >
> > >
> >
> >
> > David Schmenk, can you post details on enemy and
> > power-up placement data structure?
> >
> > Rich
>
> my next update will include cleaner, more readable code
> (I've been doing this on a real IIe, I need to move
> it to a windows machine and work in notepad)
>
> also, I have been working on a program to edit where
> doors lead to, IE another place within the current
> level, or to another level on disk.
>
> I think it is a bit easier to use than the editor
> that David provided with his awesome 3D engine, more
> intuitive interface, and allows immediate viewing
> of your changes in the 3D world..
>
> Rich
Hi Rich-
Thanks for taking on such a formidable task. I only wish I remember what the file format looked like. However, it should be pretty easy to reverse-engineer from the map editor. I'm a little ashamed to admit that I lost the source code to HBCC 3D. I could probably replicate something close to the final code if needed, but not without some guesswork.
Good luck,
Dave...