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Re: my editor for david schmenk's lores 3d game UPDATED



On Wednesday, June 6, 2012 2:41:25 PM UTC-7, (unknown) wrote:
> On Tuesday, June 5, 2012 8:53:55 AM UTC-7, (unknown) wrote:
> > On Tuesday, June 5, 2012 7:53:18 AM UTC-7, (unknown) wrote:
> > > http://rich12345.tripod.com/loresthreed/
> > > 
> > > 
> > 
> > 
> > David Schmenk, can you post details on enemy and
> > power-up placement data structure?
> > 
> > Rich
> 
> my next update will include cleaner, more readable code
> (I've been doing this on a real IIe, I need to move
> it to a windows machine and work in notepad)
> 
> also, I have been working on a program to edit where
> doors lead to, IE another place within the current
> level, or to another level on disk.
> 
> I think it is a bit easier to use than the editor 
> that David provided with his awesome 3D engine, more
> intuitive interface, and allows immediate viewing
> of your changes in the 3D world..
> 
> Rich

Hi Rich-

Thanks for taking on such a formidable task.  I only wish I remember what the file format looked like.  However, it should be pretty easy to reverse-engineer from the map editor.  I'm a little ashamed to admit that I lost the source code to HBCC 3D.  I could probably replicate something close to the final code if needed, but not without some guesswork.

Good luck,

Dave...