[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: my editor for david schmenk's lores 3d game UPDATED
- Subject: Re: my editor for david schmenk's lores 3d game UPDATED
- From: aiiadict@gmail.com
- Date: Thu, 7 Jun 2012 10:41:13 -0700 (PDT)
- Complaints-to: groups-abuse@google.com
- In-reply-to: <ed1d389a-e0d3-49df-890e-ee78138f6166@googlegroups.com>
- Injection-info: glegroupsg2000goo.googlegroups.com; posting-host=108.230.94.47; posting-account=5kmk9wkAAAB22-WWGK8UTn8vQ5c3EvdQ
- Newsgroups: comp.sys.apple2
- Organization: http://groups.google.com
- References: <017020e9-6f98-4eaf-ad10-b1451b4c9783@googlegroups.com> <81434051-3391-45d6-90ae-63787b99554c@googlegroups.com> <ed1d389a-e0d3-49df-890e-ee78138f6166@googlegroups.com>
- User-agent: G2/1.0
On Wednesday, June 6, 2012 2:41:25 PM UTC-7, (unknown) wrote:
> I think it is a bit easier to use than the editor
> that David provided with his awesome 3D engine, more
> intuitive interface, and allows immediate viewing
> of your changes in the 3D world..
I recommend A SELF centering joystick. Isn't there a hack
out there to use PlayStation type self centering analog sticks?
This makes the 3D engine extremely playable.
I converted the editor to joystick control, so the only key
you need on the keyboard is ESC to get out of the 3D world and
back to the editor.
It's to the point that you can design a level in minutes. Would be
nice to have a texture displayed on the HGR screen while in map
edit mode, so you don't have to go by texture number.. that is
next. exit editor is done as well, it stores x,y of exits, and
either X,y that the exit leads to, or level name.