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Re: Exomizer: How is the *world* do you get it to work??



On May 3, 5:44 pm, zyzzle <bpi...@gmail.com> wrote:
> Brilliant work on Plasmania, and many thanks! Yep, I couldn't find a
> place for the depacker, either! And finding that non-fastloader
> version was great also, I had only ever seen fastloader versions.
>
> Couple of other observations:
>
> Your crunched version of Mr. Do only allows completion of the first
> three levels. After completing the 3rd screen, the game simply exits
> to the title page (player selection). BTW: I've only ever seen full-
> disk versions of Mr. Do. In working your magic to get it single-load,
> did you lop off some code somewhere?
>
> Another challenge: I can't the game Night Stalker crunched:
>
> ftp://ftp.apple.asimov.net/pub/apple_II/images/games/file_based/firea...
>
> At least the 177 sector version on that .dsk image. It contains a
> loader at $804 which does several memory moves, after having loaded
> all the code into memory. It seems the text screen is used, as the
> game JMPS to $400 after loading. Again, the problem is I can't find a
> place to put the decompressor apple crunch code. Any help there?
>
> I got Minotaur single-load and crunched, and it uses the same file-
> load routine as Night Stalker (a 252-byte stub loaded at $804,
> followed by loading the rest of the code).

EDIT: In addition to Minotaur, got Eggs-It single-load and crunched as
well and it uses the SAME load routine as Night stalker also!