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Re: Prince of Persia Source Code - Found!



I looked at the twitter feed and it turns up they found at least two things of interest.  First and foremost, the source code for PoP was read and recovered perfectly!  YAYYYYY!   Secondly, an unreleased Tetris clone was also recovered as well as some other stuff Jordan has done.  I hope we see these things pop up on Asimov soon!

Kudos to Jason Scott for flying out to do the recovery for Jordan!  He's rocked it like a boss!

-B

On Friday, April 13, 2012 8:47:31 PM UTC-5, Michael J. Mahon wrote:
> D Finnigan wrote:
> > Sean Fahey wrote:
> > 
> >>On Wednesday, April 4, 2012 1:57:28 PM UTC-5, D Finnigan wrote:
> >>
> >>
> >>>Do we know if Mr. Scott has the equipment to do the job? I'd say the
> >>>easiest
> >>>path is to get a pre-1999 Power Macintosh computer. That will have the
> >>>floppy drive to read the ProDOS 3.5" disk and the Ethernet port to send
> >>>the
> >>>disk image to somewhere else.
> >>
> >>http://jordanmechner.com/blog/2012/04/textfiles/
> >>
> >>Just an update.
> >>
> > 
> > 
> > Thanks. I can't wait to see how this story unfolds. :-)
> 
> With the relatively massive response and the heavy armament,
> I get the feeling of "using a cannon to shoot a mouse."
> 
> I'm betting on a simple ADTPro transfer for the source.  ;-)
> 
> As for the copy-protected disks, deprotection shouldn't be
> too difficult.  Unless, like the "Antiques Roadshow", they want
> to preserve the protection instead of just understanding it.
> In any case, the protected game disk(s) should be relatively common.
> 
> Of course, there's always the possibility that all the disks were
> stored next to a motor or something, and their memory is but a memory...
> 
> -michael
> 
> NadaNet 3.1 for Apple II parallel computing!
> Home page:  http://home.comcast.net/~mjmahon/
> 
> "The wastebasket is our most important design
> tool--and it's seriously underused."